Hand of fate king of scales
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Developers’ note: We wanted to give players time to re-learn mechanics in returning dungeons before making large nerfs, however, Lower Karazhan continues to stand out as an outlier in difficulty so we are making larger changes to bring it in line with the difficulty of the other dungeons in Season 4.The achievement Mythic: Fates of the Shadowlands Raids now correctly awards raid teleports to the character that earned it.Fixed an issue preventing players from being able to earn Vicious Saddles.Cartel Wiseguy’s Lightshard Retreat will no longer cause tanks to lose threat.Resolved an issue that could unfairly kill non-tank players after Mass Repentance is cast.Resolved an issue that could cause tanks to lose threat after being hit by the Storming affix.Ghost Trap cooldown reduced to 60 seconds (was 90 seconds).Phantom Guests no longer have a random set of abilities.Fixed an issue causing Bonedust Brew (Necrolord Ability) to do less damage than intended in Fated raids.Fixed an issue causing Touch of the Magi to do less damage than intended in Fated raids.Number of Creation Spark impact locations reduced to 2 (was 3).Initial stacks of Creation Spark reduced to 2 (was 3).Developers’ note: This change should reduce the negative impact of missing a Creation Spark impact location.Creation Spark’s raid wide damage-over-time effect reduced by 30%.Fixed an issue where a Cosmic or Sacred Creation Impetus could be used directly on Fated tier modules from Sepulcher of the First Ones the Fated tier armor created by the modules can still be upgraded.This hotfix retains the current functionality but adjusts the tuning accordingly. In some cases, the overall power gains were far beyond what was intended. Developers’ note: The spell effect changes made to Jeweled Signet of Malendrus for the release of Legion Timewalking inadvertently also caused it to increase the damage of abilities that scale with weapon damage.
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Reduced the damage increase on Jeweled Signet of Malendrus by 74%.We believe the power increases afforded from the Fated Powers themselves more than make up for this item level gap, so groups shouldn’t have a vastly more difficult time completing encounters.
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